![]() At some point or another, every game developer has to create a loading screen. Often, you’ll see a loading screen at the start of a game, or when entering a new area of the game. A loading bar or a spinning icon will pop up, and you’ll have to wait for a few moments. In this post, you’ll learn how to create a loading screen with flashing “Loading…” text that looks like this. Loading screens are used when moving models, textures, sounds, and other game assets from a larger storage medium (such as a hard disk drive, optical drive, or the web) into memory on either the motherboard (RAM) or the graphics card (video memory). This is a necessary step because games generally render graphics at 60 frames per second or higher, and the memory on the motherboard and graphics card provides much faster access to the data that’s necessary to render each frame and run the logic of the game. Unfortunately, computers have limited memory capacity and there’s also a limit to how fast data can be loaded and unloaded not everything can be read from the hard drive or streamed from the web in real-time. For this reason, sometimes games need to show a screen to the player that indicates the game needs some time to catch up to the action. There are many ways to load assets into a game, but in Unity, one of the most common techniques is to change from one scene to another. In some instances, the game itself might take place in a single scene, but a secondary “main menu scene” can be used to allow the player to configure options and choose when to start the game. When the player chooses to start the game, the “game scene” is loaded. This is helpful because it allows the game to start extremely rapidly, because the assets for a main menu scene can be loaded almost instantaneously. It might be as simple as the word Loading on the black screen or might include colourful animation or progress bars to show that, no really, the game is. When you see the ring of dots that come up to let you know the video is buffering, hit the down arrow and the ring will stretch out into. In other instances, a game might be so large that different scenes are required to break up the game. Many games use loading screens as an opportunity to give hints on how to play the game well or build the lore of the game.įor example, a role-playing game might have a large outdoor area for the player to explore, but once they enter a cave or a building, a loading screen can switch from the outdoor scene to the interior scene. #Why doesnt youtube do the loading screen snake game anymore how to#. ![]() So you have to be on Youtube to play this game. Also this method won’t work for embedded videos. This trick works only for new Youtube video player, which is available for only those videos that don’t include annotations or ads. Infact, this is one of the most popular game of old times. This game doesn’t need any introduction, as many people may have already played this game, either on their cell phones or video games. ![]() The more points joined, the more its length will increase and the more hard game becomes. Now just move your snake on the screen and try to join those points. To play snake on Youtube, when the video is buffering (loading), just press the UP arrow key for 2 seconds. Those who have slow internet connections will enjoy playing this game. But the fun part is that one can enjoy playing this game while the video is buffering. It can make that waiting time somewhat bearable.Ĭall it an Easter egg or just call it a game. This is a good time pass for those who have slow internet connections and are waiting for the video to buffer. Did you know that you can play Snake game on Youtube. ![]()
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